Releasing down will cause you to be pushed back into the camera. Top Quizzes Today in Gaming. There aren't Bonus Stages here! While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. Gridlock Games continues this iconic season of Donkey Kong Country with this first episode of the playthrough. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. As explained in the introduction at the top of the page, the jumproll is an infinite-flying trick that is performed by starting a roll on the same frame that you bounce on an enemy. ... Countries of the World with an Empty Map. Subtitles. ALL. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. A Banana Bunch replaces the first DK Barrel in Snow Barrel Blast. This page is a subpage for Donkey Kong Country. Will you be the first? One Slippa removed at the start of the second tunnel, at the Zingers. 1. This chaining is the key to optimizing movement throughout the game. This will cause a softlock if you get hit at any point, as the game will hang waiting for your other character. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). Elevator Antics - Bonus 2. If you jump as you enter a crawlspace, you can stay in the air as you go through it. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. As a result, when you actually do get your second Kong, you will end up in control of both of them. There are no objects associated with it, so there is no way out. An additional Steel Keg has been added in Elevator Antics. Repeatedly pressing B will cause you to go higher. In the Game Boy Color version of Donkey Kong Country, "Kremkroc Industries Inc." is simply called "Kremkroc Industries". Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. Mine Cart Madness - Bonus 1. Kongo Bongo is soon in danger of sinking to the ocean floor unless Donkey Kong and Diddy can retrieve all the other letters sent to Donkey Kong… These corners only exist in World 1, and they all send you to Orang-utan Gang, with the exception of the second one, which just sends you back to the second stage. 101 Percent Ending. Touch ground on your way down from the rope, then (while still holding B) roll off a cliff and you will start floating upwards while still rolling. Incorrect movement can load objects onscreen in the wrong order and make the trick not work. ... go and look the whole Splash Wave"s The Making Of Donkey Kong Country" MonadoBoy16. Tutorials, hints, lets plays, walkthroughs, guides, and more. Poison Pond is the fourth and last underwater level. ps. One Slippa removed at the end of the first tunnel. 18. This second value is stored in the same memory array that stores the information of where a barrel should be in relation to the Kong holding it. Releases. Notes: For this to be possible, you need to grab a DK barrel in a previous stage. Every bonus door has two stage entrances assigned to it. 101 Percent Ending. It can also be combined with another glitch, the Superjump, to perform a Super Jumproll: an infinite jump + infinite roll combo. Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. Statistics on the JetPunk quiz Donkey Kong Country Levels. At the end of a ride in Trick Track Trek, platforms no longer fall down. Instead, you play as his son, the new Donkey Kong, who goes on an adventure to find his stolen banana collection. Donkey Kong Country video walkthrough guide. 18. The second and third Neckies have been removed. Stream the full Elevator Antics episode. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. This is why having consistent movement and timing is necessary when abusing this trick in a speedrun. Subtitles. Return to DKC Table of Contents. Mine Cart Madness - Bonus 2. You will need to press Y on the same frame that you land on the enemy in order to execute the jumproll, and then immediately release it. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. ", http://www.youtube.com/watch?v=vCMx2ydlazI, http://www.youtube.com/watch?v=qNlfSI_V4v8, http://www.youtube.com/watch?v=aNRZpiXTODM, http://www.youtube.com/watch?v=PBznazZk4kQ, http://www.youtube.com/watch?v=K9HOBAJLjMI, https://dkcspeedruns.com/mediawiki/index.php?title=DKC_Tricks&oldid=14845, After 4 enemies: 2048 | 2048 (this is the max). While rolling, instead of a fixed speed, you accelerate continuously (while Y is held down) until your roll ends. ShinyNinetales. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. Using the code 7E003E21 on the map screen will transport you there. Any % Get the quickest time for beating the game. In the North American and PAL versions of Donkey Kong Country, the title screen shows Donkey and Diddy swinging on a rope. Part 25 - Elevator Antics - Donkey Kong Country video walkthrough by GarlandTheGreat. ... Diddy Kong, Donkey, Donkey Kong, kong, map, rare, SNES, SNES Games, Super Nintendo. You will keep gaining height indefinitely until you release B. Elevator Antics, Stage 3 of Kremcroc Industries, Inc., is a … One Slippa removed after the rope mentioned above. You have to bounce on an enemy after taking damage. This is frame perfect. Donkey Kong Country is a game for the Super Nintendo Entertainment System made by Rareware, and was released in 1994. It is also possible to exit a bonus with one Kong immediately before breaking open a DK barrel while you have the split-up glitch active, and then exiting with your newly active Kong as well. Elevator Antics - Bonus 2. This page is a subpage for Donkey Kong Country. When you get hit with the other Kong, you will automatically jump in the air. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. Donkey Kong Country - Elevator Antics. He wears a nice little red cap, along with a red vest. Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. CANDY KONG FUNKYKONG Theultimatesurferdude,FunkyKongownsandoperates Funky'sFlights.It'sasmallairlinebasedontheisland.If ... KremlingsthatstoleDonkey Kong'sbananahoard,butit'sthecombined What object you are "holding" is dependent on what order object are spawned onscreen). One Slippa removed after the rope mentioned above. With Donkey, jump on it once, with Diddy, jump or roll into it once and then jump on it again quickly. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. In the Game Boy Advance remake of Donkey Kong Country, the levels "Elevator Antics" and "Poison Pond" had their positions switched around, as have "Mine Cart Madness" and "Blackout Basement". You can use a checkpoint or floating DK barrel. It is possible to take your Kongs far enough away from the animal buddy object to despawn that animal offscreen. He wears a nice little red cap, along with a red vest. Rolling through enemies increases your speed gain for each hit, up to four max. Another way to increase a roll's distance is to roll off a platform. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. 207230: Blackout Basement. Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). T… Levels: Elevator Antics, Tanked Up Trouble, Vulture Culture, Ice Age Alley, Trick Track Trek, maybe others. Take your favorite fandoms with you and never miss a beat. Elevator Antics. Elevator Antics: A DK barrel has been added outside the first bonus. The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). A DK Barrel has been added shortly after the. Ergo, extended rolling is generally only faster when doing so allows you to roll longer. Both the save feature and Funky’s flying service are now conveniently accessible from anywhere on the map by opening the start menu. The other tells the game where to return you to if you win, take damage, or otherwise exit a bonus. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. Donkey Kong Country 5-3 Elevator Antics. Two Gnawties and a Zinger have been removed in, A Klaptrap has been removed after the first Mincer and a DK Barrel is added before a Necky in. Donkey Kong Country - Elevator Antics. It is not possible to do a damageless SFR. Elevator Antics is the only level in Donkey Kong Country to feature elevators. Subtitles. Seen in:Coral Capers and Poison Pond. Video successivo. While riding a steel keg past an animal buddy, press and hold B and Y to ride them. The last important rolling mechanic is a glitch called the jumproll (a.k.a. If you're far above the rope, you have to let go of down and you will warp to the top of the visible part of the rope. Elevator Antics-DK1 Cave Jungle Paradise-Jungle Golden Tree Temple-Pyramid Tree Pyramid Rush-Pyramid Glacier Pass-DK1 Ice Cave Screech's Sprint-DKC2 Ice Cavern Platform Perils-Crystal Mine Mountain Everest (GBA Only) Everest Cliffs-Kukoera Mountain Cliff Mountain Blaster-Cliff Dragon's Fireball Cave-Dragon's Cave Magic Winterland-Iceland The Super Jump is performed by getting hit near a wall and retrieving the Kong that died, then sacrificing the other Kong and immediately landing on an enemy. From this point, you will be riding an "invisible animal". The duration of the roll isn't the only thing you need to focus on. This article is a subpage for Donkey Kong Country. This is the last Stage without Bonus Stages! Rank User Result Date Won; 1: TheVariaSuit. Random Capital to Country. 14 August 2018. By throwing a barrel and picking it back up, (easiest to bounce a steel keg off a wall) then breaking a floating barrel. Elevator Antics... IPoisonPond MineCart Madness. King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. - The GBA version has some sound effects taken from Donkey Kong 64, ex: some of the enemy sounds, the sound DK makes when falling off a ledge sounds like in DK64 when you play the DK barrel blast game, and little bits of the music. If you roll while crouching in a crawlspace, you will be pushed out of the wall towards the nearest exit. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. The jumproll can save massive amounts of time in some stages, but it typically requires an enemy to be near a ledge in order to execute, and is only useful in a few levels. Elevator Antics, Stage 3 of Kremcroc Industries, Inc., … leislonjose. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. Releases. In realtime runs, this only saves time in mine stages (Stop & Go Station and Misty Mine). Login. 18. Elevator Antics: A DK barrel has been added outside the first bonus. Donkey Kong Country is part of the Arcade Games, Adventure Games, and Platform Games you can play here. Army -An armadillo that curls up and rolls at you. The level contains 3 bonus rooms. You must be on the edge of the tire for this to work. This page is a subpage for Donkey Kong Country. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. The final level of the game is sort of it's own world, so I just put question marks in the world column. ps. Two Klaptraps have been removed in Blackout Basement. Forum Topic: View official forum topic for Donkey Kong Country here. This trick allow you to pass through enemies with proper timing. However, if you push B in this state, you will change the bonus return value much the same way you would with the invisible barrel glitch, but the game will always send you back to 1-1. Try beginning with the techniques in the "safe strat" videos, and add more movement from the optimal videos as you improve. To do this trick with two Kongs, you must be in Funky's barrel, so that they are together in the same sprite. I'm feeling a bit dizzy. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. This does not change the effect of the slap itself. Additionally, you can roll out of the jumproll, but only if you see two "explosions" (the red/white bursts that appear when you hit an enemy) when you land the jumproll. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. It also allows you to skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). Level 29 - Elevator Antics - Donkey Kong Country video walkthrough by TheMDFGaming. When combined with rolling through enemies, this can let you keep rolling through huge portions of a stage. You do not have to slapslide. In the Japanese version, it says Super Donkey Kong (the Japanese name for Donkey Kong Country) and shows Donkey and Diddy walking with Rambi, Squawks and Expresso with a lone Slippa and some Zingers following them. In the North American and PAL versions, an extra icon coming from Donkey Kong's Treehouse is found. This does not work if you roll through multiple enemies with the button released, though—for an optimal extendo through multiple enemies, you typically want to hold down Y while rolling through all but the last one. Elevator Antics - Bonus 3. Mine Cart Madness - Bonus 3. About JetPunk. A large group of Mincers have slowed down their speed along with a quick Bitesize at the end of Poison Pond. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. Watch Donkey Kong Country Playthrough With Mojo Matt Season 1 Episode 17 Elevator Antics online now. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. It is also important to note that the superjump only works on things you can bounce off of (i.e. ", "I've always dreamed of being faster than the camera. If you try to jump while a different object is loaded into the memory slot the animal was previously in, you are able to corrupt memory (much the same way as with an invisible barrel as seen above). In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. This continues indefinitely until you cancel it (by jumping or sometimes rolling), run into a Zinger, or touch the ground. ", "I'm worried my youngest chimp won't ever learn to fly. Requested by MASTERLINKX100. Guarda altri video. This value changes at different points in the holding, placing-down, and throwing animations, and there are different values for Donkey and Diddy. Elevator Antics. Tutorials, hints, lets plays, walkthroughs, guides, and more. Leaderboards. It can also be found if bosses are defeated. If you let go of the Y button while you go through them, you will not gain the speed boost right away. Expresso is also another feature here who can fly over obstacles and helps the monkeys get through the stage. Poison Pond is the twenty-sixth level of Donkey Kong Country, and twenty-fifth level in the Game Boy Advance remake. Elevator Antics is the only level in Donkey Kong Country to feature elevators. There are a few different ways to gain speed when rolling through enemies. There are no objects associated with it, so there is no way out. (If the barrel you are using as your invisible barrel setup is a DK barrel, you can throw it once the other Kong has died.) 14min. Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. Segnala. Top Quizzes Today in Gaming. Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. Fall in the direction you want to go instead of straight down. Elevator Antics - Bonus 3. ALL. Game Genie codes: 7CC8-0D6D 8FC8-0DAD 8AC8-0FDD Room 21 Of the 255 room IDs in the game, only one is unused: Room 21. If you dismount or take damage while riding a bonus door, you will open the door and move it to your location. This post is a list of worlds and levels in Donkey Kong Country (1994). It does eat your next Y input so you have to either crouch when you land from the rope, or let go and repress Y at some point in the air (not on the rope). This is the last Stage without Bonus Stages! So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. You MUST get the crawlspace skip with DK for this to work; This Super Jump is risky. Additionally, a. Mine Cart Madness - Bonus 1. He is known for his carwheel, along with his agility. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. 14 August 2018. Released in November 1994, Donkey Kong Country was the first appearance of the classic Donkey Kong character on Super Nintendo. Credits • Gallery • Cheats • Videos • Soundtrack. Countries by Borders in 90 Seconds. Extended rolling lets us do two things: Firstly, it lets us control when we gain speed during a roll. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. the dankspin, comfy cozy spin, monkey flip, etc). Donkey Kong Country video walkthrough guide. The Manky at the end of Oil Drum Alley throws his barrels slower. King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. If you release Y through a couple of enemies, then repress it right on a ledge (or sometimes even after you leave the ground), you will blast forward with a new roll at a much faster speed and be able to clear large gaps with ease. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. The speed boosts above only apply if you are holding down Y when you roll into the enemy. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. It is possible to use the freezeframes of a DK barrel opening to instantly bounce on an enemy as soon as you take damage from that enemy. When you land on a tire, you can roll off the edge before it makes you bounce. Mine Cart Madness - Bonus 3. (Some very difficult strategies actually involve multiple extendos in one roll!). As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. Seen in: Forest Frenzy and Slipslide Ride. Subtitles. Donkey Kong Country 5-3 Elevator Antics. There aren't Bonus Stages here! The D-pad takes a bit longer to register an input, so you'll need to press the direction a moment before the button in order to get the timing right. 14min. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. Some of the Zingers fly around the ropesin either a vertical or a horizontal pattern. If you remain crouching after your first jump, you can continue to jump freely. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. There are 7 worlds and 40 levels listed below chronologically. Secondly, extended rolls can let the Kongs cross much wider gaps than usual. Fast Typing 1 to 100. Overview. 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). Elevator Antics: 50%. In order to be able to perform the jumproll, you will need to be in a situation where you can bounce on an enemy while still on the ground. The 1994 Super NES game Donkey Kong Country made by British game developer Rare marked a turning point for Donkey Kong by creating a new setting (Donkey Kong Island) and back-story for the character.. It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. This uses the same layout for the Jungle's small bonus room. The most important part is the beginning section on rolling mechanics. So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. This is used at the end in some categories to skip his longest, four-jump cycle. You can chain multiple "extendos" in a single roll if there are enough enemies. One Slippa removed at the start of the second tunnel, at the Zingers. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. It is the first stage that introduces Manky Kongs, enemy Kongs that throw barrels at Donkey Kong and Diddy Kong. This page was last edited on 27 August 2020, at 21:41. Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). Mine Cart Madness. The easiest way to execute a tire roll is to land directly on the edge and press Y just before you land. Enter at your own risk." If you roll through an enemy, you will keep running at the end of it. Top Quizzes Today. This SNES game is the US English version that works in all modern web browsers without downloading. For example, if you press Y to roll, go through an enemy with the button released, then repress it a moment later, you will gain speed up to 1408. Donkey Kong Country (also called DKC or Super Donkey Kong in Japan) is a game in the Donkey Kong series, and is the first Donkey Kong game for the Super Nintendo Entertainment System in 1994 that is developed by Rare and published by Nintendo.It is also the first game in the original Donkey Kong Country trilogy. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such. 7 mesi fa | 2 views. Poison Pond: 50%. This glitch is used for Perils Skip to wrong warp out of the stage, and during the any% bonus warp to further scramble the location of the bonus exit in order to reach World 6. In Blackout Basement, a regular barrel has also been added after the Star Barrel along with an additional DK Barrel being added in the first Bonus Level. This is known in most speedruns as a zip. Elevator Antics: Acquire the highest score in Elevator Antics in DK Attack. Donkey Kong Country (Game Boy Advance) Developer: Rare: Publisher: Nintendo: Genre: Platformer: First released: June 9, 2003: ... Acquire the highest score in Elevator Antics in DK Attack. ... go and look the whole Splash Wave"s The Making Of Donkey Kong Country" MonadoBoy16. Both enemies make it harder for the Kongs to travel through the crawlspaces. Donkey Kong Country - Kremkroc Industries, Inc. Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. He is known for his carwheel, along with his agility. Donkey Kong Country is a game for the Super Nintendo Entertainment System. Elevator Antics: 0%. Please consider supporting The Cutting Room Floor on Patreon.Thanks for all your support! Essentially, when you execute a roll on the same frame that you land on an enemy, the game bugs out and sends the Kongs flying—literally. The properties of objects in DKC are different based on what object is being affected. By exiting a bonus twice, you will change the destination of the warp. As long as you haven't touched the ground since you took damage, you can grab a vertical rope.