The path continues downward, heading southeast with dead draugr to loot on either side of the passage. Go back down a flight to the first door. The passage ends in an intersection where a ghost may be behind the gate to the right, warning you to leave, and another room is to the left. At the bottom of the stone stairs is a second pressure plate that triggers a battering ram. unfortunatly i didnt keep in mind i had to get back inside the tomb with the claw, which is now impossible because i should be in the room with the levers because that gate is closed. Back in the outer room, activate each totem pillar, again from left to right, in the combination revealed. The Elder Scrolls V: Skyrim; The claw for the barrow in Ivarstead. On the left is a sideboard with a random potion of strength on top. Stepping into the room causes the gate behind you to close and the enemies to start emerging. Backtrack to the entrance of the barrow. Kolbjorn Barrow Walkthrough. ShroudHearthBarrowExteriorShroudHearthBarrow01ShroudHearthBarrow02. Map A pressure plate triggering a spike wall trap is right at the mouth of the passage heading east. Before adding a bug to this list, consider the following: *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. After hearing the story from Wilhelm, it sounds like a good adventure for Anne and I. The tunnel ends in another pull chain and secret door. The key will open up the expert-locked door that leads to a room with an underground stream and a stone bridge. If it is not readily apparent, use your cursor until the "Take Coin Purse" prompt appears. The residents of Ivarstead believe the barrow is haunted. Alternatively, shoot the ingot off of the pedestal and wait for the flames to stop. A draugr is waiting in the next room along with a second pressure plate. The passage turns left and descends passing a sideboard with a random mace on top and into a hall containing five sarcophagi: two around the perimeter and three up on a raised dais. If the dragon claw door does not work, check. In order to operate the door, and continue exploring the barrow, you will need the Sapphire Dragon Claw. After the draugr are done, use the lever to open the portcullis. The door into the barrow is on the inner wall. Ivarstead is roughly halfway between Riften and Whiterun. - posted in Skyrim Special Edition Technical Support: I have no idea why and im starting to get frustrated. (Revisiting this area will require you to still have the Shroud Hearth Barrow key to open the door at the top of these stairs). Jump down into the water and turn around to face southeast. Quests Wyndelius Gatharian If fast travel is not an option or not desired, the quartermaster at the Rift Imperial Camp due s… Shroud Hearth Barrow is an ancient Nordic ruin located just northeast of Ivarstead.It has two interior zones: Shroud Hearth Barrow and Shroud Hearth Depths. Ivarstead is roughly halfway between Riften and Whiterun. After speaking to Wilhelm, the innkeeper of the Vilemyr Inn, the Dragonbornlearns that the town believes the barrow is haunted and is asked to investigate these claims further. The residents of Ivarstead believe the barrow is haunted. User Info: System ID 2oo1. There is also a random warhammer in your path as you approach the end of the tunnel as well as a small urn by the secret door. Players who travel south of Ivarstead and start exploring the southern tip of Skyrim may eventually discover Arcwind Point, a series of Nordic ruins guarded by skeletons, draugr, some undead and even a … A skeleton is waiting just around the corner. Ahead is an unlocked chest rigged with an adept-locked tension cable trap. Elder Scrolls is a FANDOM Games Community. Ahead of you is a great hall. Shroud Hearth Barrow. The doorway is actually a sarcophagus around the corner to the right, opened by a handle on the wall beside it. The residents of Ivarstead believe the barrow is haunted. You will also see a handle on the wall while underwater; leave it be. It is, in fact the only town in Skyrim which is not along a major road travelling between two Hold capitals. One is an apprentice-locked door, and the other an iron portcullis with a pull-chain. Wilhelm, the local innkeeper, will provide you with the most information about it, citing the example of Wyndelius Gatharian, an adventurer who tried exploring the barrow a year earlier but never returned. Community content is available under. The lever on the far right activates a dart trap. The chest is unlocked, and the room contains a random potion, a random empty soul gem, a random sword, and a small burial urn. Hold If you have not initiated the related Lifting the Shroud quest, giving Wilhelm the journal will activate and update the quest in your journal. Note which totem is revealed in each alcove from left to right (Whale—Eagle—Snake—Whale). Looking through the wooden bulwark, you will spot five skeletons down below, all conveniently standing in an oil slick. They divided the land in the attempt to stop the dangerous threat of a large invasion of savages known as RedSkulls. The great hall you enter has a large stone temple in the center and thirteen sarcophagi arranged around it—a bad omen. Now, backtrack out of the barrow to take the journal to Wilhelm. 8 Marked For Death Skyrim Secrets is a series where we explore the hidden locations, Easter eggs, and mysteries! The writing on the Dragon Wall transcribes to this: After speaking to Wilhelm, the innkeeper of the Vilemyr Inn, the Dragonborn learns that the town believes the barrow is haunted and is asked to investigate these claims further. Shroud Hearth Depths Within the Shroud Hearth Depths lies a Word Wall for the Kyne's Peace shout. In his room, there is an alchemy lab and a large table serving as a desk. There is a locked chest with random loot hidden underwater in the Word Wall chamber to the right of the final loot chest. The next puzzle door is: Whale, H… It is also the starting place of the 7,000 steps to High Hrothgar. Shroud Hearth Barrow is an ancient Nordic ruin located just northeast of Ivarstead.It has two interior zones: Shroud Hearth Barrow and Shroud Hearth Depths. Ivarstead Ivarstead is a small town at the western end of Lake Geir. Ivarstead is a small milling town located at the base of the Throat of the World.The town is located on the shores of Lake Geir, with one of the forks of the Darkwater River powering the sawmill on its way to join the White River.The town consists of five buildings and has Shroud Hearth Barrow just to the east, overshadowing the town. In either case, you may be able to kill or injure another wandering draugr (just up ahead) with the trap. The Rift The chest has a novice-locked tension cable trap that triggers a dart trap from the ceiling. The antechamber has a small burial urn on the south wall. A small urn is on the shelves to the right. Took me 18 minutes to get to Ivarstead by horse but this time includes slaughtering bunnies, picking flowers, killing spiders and … More draugr will awaken to impede you. Ivarstead is a small hamlet that lies at the eastern foot of the massive Throat of the World mountains upon which High Hrothgar is situated.. After looting the chest go back out to the portcullis. This is the combination for the pillars in the outer room. However, the spears are well enough ahead that they do not present an issue if you proceed slowly into the room. More draugr are in this passage as well. Even the otion to show Wilhelm the barrow journal dosen't appear so I can't get the claw from Him You have to go into the barrow first and meet the ghost. The only road to the top leads start at Ivarstead, a village at the foot of the mountain (screen above) and that's where you will have to go now. The UESPWiki – Your source for The Elder Scrolls since 1995, Unofficial Skyrim Legendary Edition Patch, https://en.uesp.net/w/index.php?title=Skyrim:Shroud_Hearth_Barrow&oldid=2288059, Skyrim-Bugs Fixed by the Unofficial Skyrim Legendary Edition Patch. Site Map Reference (UESP: Skyrim Map): 79476, -62330. The pedestal is actually a weight sensitive plate, and removing the ingot will trigger another flamethrower trap. If you are quick, stand to the far left of the pedestal, grab the ingot, and quickly move backwards behind the corner to avoid the flames. Do not touch the right-most lever, it will activate a booby trap. It is still within the Rift and is therefore governed by Riften. Spoiler alert! Page 1 of 2 - CTD when reaching ivarstead. Ivarstead is a small town,located between Whiterun and Riften.This small town is one of my favorite,just like Riverwood :D Around himself,Ivarstead got big mountains and some caves full of bears.It has a river with waterfall too,which is awesome to see The word wall may not glow, rendering you unable to learn part of the Kyne's Peace shout. This section contains bugs related to Shroud Hearth Barrow (Skyrim). Stepping on the grate will cause it to collapse and dump you in the water. Use a flame spell or take advantage of the oil lamps hanging above the skeletons to neatly incinerate them. At the other end of this room is a puzzle door. Location []. Before you leave, there is a burial urn stuck in the rubble in the right-hand corner of the room and a copy of the Illusion skill book Before the Ages of Man is on the embalming table. Before going up the stairs, take the stone walkway to the bridge. Ivarstead is a small community located far west from Shor's Stone and north-west from Riften. Before heading to the staircase, notice the trap door grate on the floor with water below at the base of the stairs. Ivarstead. A chain just inside the room at the top of the stairs will stop the blades. Once the totems are correctly aligned, step on the pressure plate to lower the wooden bridge across to the next room, as well as to open the portcullis. To the left of the word wall is a broken bridge. Bring Wyndelius's Journal to Wilhelm Return to Wilhelm to get the Sapphire Dragon Claw The journal you need is on the table. Next to the fire are a pair of random boots, a random potion, and a pair of random gauntlets on the shelf. If you're stuck in Shroud Hearth Depths coffin room, look for any foe in the area. Shroud Hearth Barrow is an ancient Nordic tomb located just outside of the town of Ivarstead. To the left is an urn. I hear the locals talking about an haunted barrow near the village, and somehow, I find it interesting enough to investigate. If you trigger one, open the gates, then trigger the other, the escape lever will be blocked off and you will have no way out of the room. This leads back to the barrow and into a small, circular room with a pull chain. The combination to the puzzle door inside the barrow, from outer ring to inner ring is Moth, Owl, Wolf. Open the locked door first. At the top of the stairs, a draugr is waiting. In the room with the Oakflesh spell tome, there are two triggers that will close the gates in the room—one on the raised platform and one on the lower portion. Wait until the flames extinguish and proceed through. A pull chain directly across the grate locks it into place. 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